
So, yes, Mirage feels old school, but it still feels like a modern entry, too.
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You’ll also absolutely find yourself rummaging around to collect hidden treasures and resources that can be used to upgrade Basim’s weapons and wardrobe. For the most part, it feels like Ubisoft Bordeaux adopted the elements from modern entries that worked, such as the option to scour areas with a winged ally. Not everything in Assassin’s Creed Mirage is a teary-eyed return to a bygone era. I did my best to complete one mission almost exclusively with in-your-face combat and was pretty swiftly punished for doing so. Although combat is absolutely a viable way to approach some encounters, you’ll quickly learn that you’re better off sticking to stealth when facing large groups. That might sound surprising, especially considering Ubisoft Bordeaux is, rather successfully, creating a stealth-centric experience. A system like this is anything but revolutionary for the Assassin’s Creed franchise, but the fighting in Mirage feels stunningly weighty.

Traversal definitely feels better than it did in Odyssey and Valhalla, and parkour is even stronger when you’re finally unleashed into dense city streets and cluttered rooftops of Baghdad, but I also felt the movement had been done better in some previous entries.Ĭombat this time around involves a combination of dodging and parrying with light and heavy attacks, while also allowing players to sprinkle in tools like throwing knives. That thirst for fluid traversal should be quenched in Assassin’s Creed Mirage, but let’s get one thing straight: this is not Assassin’s Creed Unity parkour 2.0. It’s far too soon to tell if he’ll be quite as charming or deep, but for now, I’m optimistic about his path ahead.


As he leaps, tightropes, and cracks jokes through city streets, the soon-to-be assassin somehow manages to capture that same allure that Ezio had in Assassin’s Creed 2. That’s mostly thanks to Basim, who has the potential to stand shoulder-to-shoulder with some of the franchise’s most interesting protagonists. Although I didn’t get to spend too much time in those first two sections, they probably gave me my favorite moments from the demo. My demo explored three different points in Basim’s life: his time as a street thief, his early days in the Creed, and a further point in time when he has about a quarter of his stealth toolkit.
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Ubisoft is surely keen to see how players will react to an excursion back to that classic formula, but can it successfully tap into the roots of what made the series special? If the three-ish hours of Assassin’s Creed Mirage I played are anything to go off of, then I’m happy to say the answer is absolutely “yes.”
